stellaris 100 war exhaustion no surrender. Before stage five, they actually don't even get a total war CB. stellaris 100 war exhaustion no surrender

 
 Before stage five, they actually don't even get a total war CBstellaris 100 war exhaustion no surrender  Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace

Before stage five, they actually don't even get a total war CB. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. ago. pathetic across the bored with no fleets. CryptoThere is a difference between war exhaustion and occupation score. I have the +100 War Exhaustion and +50 Relative Navy Strength. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. 86 votes, 20 comments. 631. Elitewrecker PT Sep 17, 2021 @ 7:04am. EU4 always had war exhaustion that tore your country apart if you got mired in a costly, lengthy war. Bombing runs were just that, runs. Also, they are machine intelligence, which lowers their war exhaustion I think. War exhaustion for the small empire vs the AI Federation is at 89%. The act of surrendering is to abdicate to your demands in their entirety, you didn't want much, so you didn't get much. They were at 100% war Exhaustion I was at like 30% So lets end this war. I took all their star systems and I destroyed all their fleets. 0 Now 0. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. ago. edit: Actually, missphrased that: To ENFORCE a surrender, you need to have 100% occupation. e. We're making changes to the War Exhaustion following your feedback. Shad May 18, 2018 @ 5:08pm. Maraudeur. vassailize war goal -100 War exhaustion +97. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. You need to deal with the other empire now. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. CryptoWar exhaustion basically vanishes the moment the war is over and starts over at zero if you go right into the next war. they are fully occupied. Once the 24 month timer has ended, it is now possible to. Split your fleets so you can wipe them out faster. Fleets are completely destroyed and all planets are occupied. 061. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. And war. I have not observed it otherwise. I, being the unstoppable swarm, wish to violate the truce and keep attacking them, regardless of whether we are at “peace” or not. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. What he did was a very good tactical decision. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. In my last game I had the situation where I get declared war on by a federation…* When you surrender you leave the war * If you signed a defensive pact and surrender before your own War Exhaustion reaches 75% AND the other empire (which you signed) is still at war then you become humiliated and gain a -25% diplomatic weight malus for 10 years to represent your reputation as an oath breakerIf you play a game like Crusader Kings, there is a WAR SCORE in the main UI, which indicates the sum of possible war goals required to win a war. I have had this bug in original release but not since 1. " I was not given the option to have a war goal, strangely, because they are a fallen empire that declared war on me so I guess the only option was. CryptoSince AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. Same thing can happen with 2 players. No-one else is at war with any of the federation members including the Ovarians. In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. Stellaris AAR: No Love, No Comfort. "Furthermore, I think Carthage should be destroyed. To be fair, bubbles is indeed precious, and I deserve death for letting them die. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. I share some desire for more empire sprawl mitigation for determined. Impose Ideology is -100; Humiliate is -50; Conquer scales with the amounts of claims you have. You have to open the war view and choose "status quo. Slower war exhaustion is part of gestalt consciousness. Usually I find they won't accept due to demanding unoccupied systems/planets. Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. I've won every space battle (apart from the small handful of time in which they attacked a weak outpost). If you go to the negotiate page, try. 4 # Multiplier of war exhaustion gained from land battles (armies) - Was 0. At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. I don't want to go to war with the AI Federation. You can go to the war screen and demand some/all of your objectives at any time during the war. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. Business, Economics, and Finance. Even worse, I occupy many of his planets,. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). . Systems occupied by this side will be immediately ceded, making cede_claims and release_occupied_systems_on_status_quo fields irrelevant. Waging wars in Stellaris ever since the CB system was added was not exactly fun. It has literally no system left to conquer. irritatedBowel. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). About the first three years, the enemy's war weariness has reached 100%, and I think he will surrender automatically after two or three years, as written in the wiki. I'm really enjoying the experience so far, although I did have to relearn a lot. They always have my war exhaustion up by 5-7% more than their own. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. No-one but federation members occupy planets or systems of the Ovarians. 3. (because war). Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. The war exhaustion system in stellaris is quite different. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. After invading every planet and capturing all their systems the war ends with status quo. No one, neither player nor AI is forced to surrender because of war exhaustion. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. 113. Do note, if you have claims against them, when they surrender, they won't be subjugated. Losing a destroyer creates twice as much as a corvette, a cruiser 4x, etc. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. For occupation it is more important to occupy their planets, than the systems/starbases. War exhaustion is just a bad status quo mechanic. . well then its still a bug, cuz what has happened is taking over 100% of there planets and gaining all the Exhaustion and they got none. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. Just like the player can at most be forced to a status quo after 2 years at 100%. Mainly. It made absolutely no sense. When I try to achieve war goal or status quo I get a -100 surrender and -49 relative fleet power. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). War Exhaustion is increased by destroying their fleets, as well as steadily over time. I've noticed something in the game I'm in. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. wpflug13. Otherwise the only ways to force and end to the war is to surrender yourself, or status quo 2 years after the opponent reached 100% war exhaustion. white peace is your goal in war for Stellaris. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Think of Russia during WWII; they fought on despite taking massive losses. If you wish to be closer to RL then after having a high war exhaustion you should have penalties equalling a percentage of your total income. They have 2 planets left and I'm occupying both of them. I didn't lose a single ship. One of my playthroughs with a buddy, we both severely overpowered a stubborn neighbor. No, you're wrong. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do you lose, for example, a humiliation war where there is no goal of claiming territory? I have lost wars of that type before so i know for a fact forced surrender is a thing. I've rarely seen situations where reaching 100% war exhaustion made much of a difference to me. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. That's how we lost the Vietnam war, too. . The "war exhaustion timer" is for status quo, not for complete victory. The first method is one side in the conflict surrenders. War exhaustion makes no sense | Paradox Interactive Forums War exhaustion makes no sense Jadelith Jul 14, 2022 Jump to latest Follow Reply I won. It basically exists for 2 reasons: When wars can't be resolved it will eventually force both sides to white peace (e. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. The whole galaxy joined and we stomped the enormous FP empire. That is not a Status Quo Peace. I won every single battle (land or space). It doesn't measure anything. Also, they are machine intelligence, which lowers their war exhaustion I think. There's a tradition in Unyielding that also grants . A war of aggression was declared against me by an empire south of me (Nharr Empire). I've been in two wars with the same enemy empire. It usually says why they won't capitulate. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. Adding to this, a "status quo" peace isn't as bad as it sounds. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. It even had revanchism when you lost territory. A Status Quo Peace is you get to keep whatever claimed systems. Any time a ground unit is lost. Production beefed up, war technologies prioritized, and expedited when possible. The AI doesn't auto surrender at 100% war exhaustion. You actually reached 100% war exhaustion and didn't notice it. 75% of systems plus 75% war exhaustion would work). Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. step 4 : when you take a system with a planet in it land your army units on the planet to take it. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. Tributary war goal. Including, but not limited to, research, civics, and random events. they are forced into status quo after 2 years at 100%. Now the difference is, you need to claim and control with status quo, if the ennemy surrender, you get all the claim. Stellaris. You can go to the war screen and demand some/all of your objectives at any time during the war. The ai only did status quo when it was at 100% war exhaustion for a little while. The problem was I couldn't make status quo. Each side has a war leader. and I have 30% again despite minimal casualties and no system losses. But no, they just give 0. That’s what happens in stellaris. . #2. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. You gain +100 from war exhaustion, +100 from occupying their entire empire and +50 from having a superior fleet. Excess armies are initially placed in a reserve area behind the frontline and replace any disengaged or. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. I've noticed something in the game I'm in. I'm stuck in a war, I'm not one of the leaders, and I need it to end. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. However even several years after reaching 100% exhaustion. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. His War Exhaustion hits 100% and he propose a Status Quo peace. . But then you see the dreaded pop up. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Thats surprising given the design goal was specifically made to account for this. That means their relative military strength is already at. There needs to be a fix to war exhaustion so if you’re trouncing them by 25% or more when they’re at 100% exhaustion for like 3-6 months it’s a forced surrender. War exhaustion has two effects: 1. In case nobody was following the war exhaustion thread, here's the formula the game apparently uses to decide how much war exhaustion is suffered after a space battle: 1. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. . -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. I have only 5 systems and they didn't touch it for entire war. No one, neither player nor AI is forced to surrender because of. War exhaustion makes no sense. Just set reasonable war goals and go for those. No Please explain your issue is in as much detail as possible. Surrender would only make the one who press it actually surrender. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. PlutonArioch Dec 10, 2022 @ 11:29pm. 2. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. Look under the war goal and it should say their current acceptance of it and why. Yeah, this happens far too often. In the case of total war, everything, in a claims war then all claims, etc. The two are rarely entirely connected. due ti my war exhaustion being at 100 and the enemy at 14. 12. Guaranteed Independence leads to Neverending War!! I have a rival empire just below me that's been a pain in my ass since the beginning. In addition, whenever one side in a conflict reaches 100% war exhaustion the other will be able to force a Status Quo after 24 months. They have 2 planets left and I'm occupying both of them. Also, exhaustion doesn't matter that much. I started a subjugation war (payback), occupied all relevant defender's systems and planets, have reached 100% war exhaustion for both sides, cannot achieve the subjugation goal and no Status Quo has been forced. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. Remember to fully occupy every claimed system and. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. . As I am not the war leader, I can't make peace. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. And even if you hit 100% you get a little grace period before you end up in a forced status quo. They didn't want to surrender so I killed half their population and yet still nothing. • 2 yr. Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. I've been in two wars with the same enemy empire. 75% of systems plus 75% war exhaustion would work). ago. War Exhaustion is terrible. [district id] effect add_planet. AI will never surrender to a total war war goal even if. War exhaustion is only leading to forced status quo. war exhaustion is the percentages you see down in the bottom right on the little war icons there. But every war is different. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do. 3. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. Stellaris is kind of simplified compared to other titles in war score. So I'm in a war with this one empire, and they won't surrender. It's not when they surrender. You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. If your argument is that losing a war sucks, then uh, working as intended I guess? Yes it sucks. If you controled an allied planet and didnt ask for it before the war start, the allied get it back. As for getting the surrender. So here's what might have actually happened: 1. But ok fine. War exhaustion increases in 3 ways. 3 update that much. One I was the aggressor and the current one the PC is the aggressor. But if you are at 5% attrition or 80% does not make a difference. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. 113. It can be useful for him, too. It is now about war exhaustion. I did lose 40 capacity's worth of ships, but that's it. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. Business, Economics, and Finance. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). no, there is no forced surrender. Yeah, they really need to make spotting unconquered claims easier, especially in wars where your ally made the claims. Decleared war on an empire to make them my tributary. • 3 yr. 631. . The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. There are no other mechanisms tied to it. I win every space battle. Not really. . Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. Maybe just crack their home planet to fully demoralize the survivors. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. AFAIK there is only one condition for forced surrender : all your planets are under enemy control. You can win a war with 100% war exhaustion while your opponent is at 1%. #1. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. I think there should be no passive attrition, it should only comes with some factors:-having systems occupied by the enemy-having a resource decreasing-having a resource at 0 Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. in any case i definitely need to learn how to play the war exhaustion gameThe most important lesson is that war exhaustion isn't as important as it may seem. Although in EU4 they have the war exhaustion mechanic which means that you'll have to sign a peace treaty eventually, while in Stellaris, there really isn't anythinhg like that. #7. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Each side has a war leader. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. A couple of things. Also the fact that claims and capitol dont have very much weight in comparison. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. ago. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. I repeat, you don't have to wait for a surrender!Either way, war exhaustion represents the people of your empire having had enough of the war. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. Use a race with modifiers to war exhaustion. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. I think you have basically disabled War Exhaustion. War Exhaustion has no effect on stability. WTF. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. I've noticed something in the game I'm in. War Exhaustion isn't a measure of who is winning. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. But when i do, i go full tilt. Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but add more ws gain. Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. Wargoals at 100% and AI will not surrender. Typically you don't "manage it". You are in a race if you want to conquer someone in a single go. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. Every other paradox game has War Score which is basically a track of who is winning and by how much. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. The only reason your war exhaustion should be maxed out in that example is because you took heavy losses in the battles that occurred throughout the war. No Please explain your issue is in as much detail as possible. 1. War Exhaustion is just a clock. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. Personally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. I would rather say the opposite. EU4 peace deals are so much better. Choosing a different war goal may have different surrender thresholds. This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. (though the murderous empire should be able to be exausted into surrender). They always have my war exhaustion up by 5-7% more than their own. One I was the aggressor and the current one the PC is the aggressor. Your perfect start is ruined, you got the Irassians yet again. The two are rarely entirely connected. The difference is in occupations. In another game an AI had 1 system, one planet. 100% war exhaustion is -100% stability Then multiply together effects from multiple wars. On top of this, status quo peace treaty and war exhaustion exist. Reply Attrition/war exhaustion is a fuzzy timer on wars. Base War exhaustion is 3x faster. Wars aren’t fun at all in this game and it’s because the associated mechanics are such a fucking slog that make shit like a border war for 4 systems turn into a drawn out. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. Showing 1 - 6 of 6 comments. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. No ships for me to destroy, can't take his 1 planet so we sit there. ago. I'm on good terms with them and they're huge. Mix and match till you come up to 200 and they will accept. Warscore is 211 to 8. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. You could give one or even both empires alloys. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. They always have my war exhaustion up by 5-7% more than their own. War Exhaustion gain is done by losses as a percentage of your fleet cap. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20.